Resident Evil Village director Morimasa Sato has cited the remake of Resident Evil 2 as an influence on the game’s design and feel. Here’s why.

  By Scott Baird

  Published May 10, 2021

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  The director of?Resident Evil Village?cited the remake of?Resident Evil 2?as one of the inspirations for the design of the game. The remake of?Resident Evil 2?was released in 2019 to almost universal acclaim, with many critics and fans believing that it improved upon the original game, so it’s understandable that developers might have wanted to take inspiration from it when making Village.

  The?Resident Evil?series as a whole has had trouble balancing action gameplay and inspiring horror. The original?Resident Evil?is credited with creating the survival horror genre. Unlike other action games at the time, like?Tomb Raider,?the player had access to limited supplies in?Resident Evil,?leading to players needing to preserve their ammo/healing items. Over time, the series embraced the action genre, with the beloved?Resident Evil 4?allowing the player to blast their way through hordes of monsters.

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  The?Resident Evil?series has gone in different directions with its approach over the past couple of games.?Resident Evil 6?was more of an action game, while?Resident Evil 7?went back to the series’ horror roots. The remakes of?Resident Evil 2?and?Resident Evil 3?took the original survival horror gameplay and improved upon it, which is what fans are seeing in?Resident Evil Village?as well.

  

  Resident Evil Village director Morimasa Sato was interview by?IGN.?According to Sato,?Resident Evil Village?mixed gameplay elements from?Resident Evil 4?and?Resident Evil 7. However, the game also takes inspiration from the?Resident Evil 2?remake. The reason for this is due to resource management, which Sato believes is key to the experience. If the player has too much ammo and healing items, then they won’t feel threatened by the enemies. Sato claimed that?the remake of?Resident Evil 2?was “the perfect example of a well-balanced survival horror game” and used it as a reference point for?Resident Evil Village.

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  It was the return to the classic survival horror gameplay style that inspired so much love for?Resident Evil 2.?The second run-through of the game is especially punishing and forces the player to plan their next move and quickly react to new threats, especially after wasting a lot of bullets trying to take down a single enemy that leaped out at them. Finding that perfect balance of resource management is key to the survival horror experience, and there are few games that are better to emulate in this regard than?Resident Evil 2.?

  Next: Is Resident Evil Village On Xbox Game Pass

  Source: IGN

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  About The Author

  

  Scott Baird

  (1692 Articles Published)

  Scott has been writing for Screen Rant since 2016 and regularly contributes to The Gamer. He has previously written articles and video scripts for websites like Cracked, Dorkly, Topless Robot, and TopTenz.

  A graduate of Edge Hill University in the UK, Scott started out as a film student before moving into journalism. It turned out that wasting a childhood playing video games, reading comic books, and watching movies could be used for finding employment, regardless of what any career advisor might tell you. Scott specializes in gaming and has loved the medium since the early ‘90s when his first console was a ZX Spectrum that used to take 40 minutes to load a game from a tape cassette player to a black and white TV set. Scott now writes game reviews for Screen Rant and The Gamer, as well as news reports, opinion pieces, and game guides. He can be contacted on LinkedIn.

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